
Breakdown of the BC.Game collapse: 3DMAX vs BC.Game
Map Veto
BC.Game picked Overpass — lost 13–3
3DMAX picked Anubis — lost 13–4 (Correction: Won 13-4)
Dust2 was left over — not played
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2-0 For 3DMAX. Our CS2 Betting tip walks home easily with 1.58 odds. 3/3 for the bets.
BC.Game opened with their preferred map, Overpass, but were immediately overwhelmed. Their T side was lifeless, posting just 3 rounds, and their CT setups collapsed under 3DMAX’s layered executes. On Anubis, the story repeated: early-round losses, no mid-round recovery, and no clutch impact.
Key Moments of BC.Game vs 3DMAX & Individual Impact
Maka’s AWPing was flawless, including a 4-kill hold on A site Overpass and a final denial of s1mple’s 1v4 clutch attempt.
s1mple’s ACE attempt on Anubis was the only flash of brilliance from BC.Game — and even that was shut down by a disciplined crossfire.
bodyy and Ex3rcice controlled tempo and spacing, punishing BC.Game’s reactive style.
BC.Game’s Collapse: What Went Wrong?
After a promising win over Legacy, BC.Game looked like a team with momentum. But against 3DMAX, they reverted to the same issues that plagued them in the IEM Rio qualifiers:
No early-round control.
Poor spacing and utility usage.
Overreliance on s1mple to bail out rounds. If he doesn’t play lights out, the Portuguese should back him.
The Portuguese core was quiet, and the Eastern European stars couldn’t carry. Their CT setups were readable, and their T defaults lacked punch.
Comments after the one sided battle: Post-Match Reactions
The Winner’s Perspective: Maka (3DMAX IGL & MVP) In his post-match interview, Maka remained humble but highlighted the team’s preparation against s1mple:
"We knew exactly how they wanted to play. They rely so much on individual openings, so our goal was just to deny that space. When I saw s1mple trying to isolate the battles 1v4 on Anubis, I told the boys 'don't peek, let him come to us.' It feels good to close it out like this. We aren't just here to participate."
The Loser’s Explanation s1mple (BC.Game) Visibly frustrated, the superstar didn't mince words about the team's performance:
"We didn't communicate. It felt like we were playing five different games. 3DMAX played good CS, disciplined CS. We played like it was a FACEIT pug. We have one life left in the lower bracket, we need to wake up now."
From the Analyst Desk: YNk on the Broadcast
"This is the reality check BC.Game needed. You cannot build a roster in 2026 purely on firepower and expect to roll over a team with 3DMAX's chemistry. Look at the trading—3DMAX was always two vs one, while BC.Game players were dying alone on the other side of the map. It was a tactical clinic versus a pickup game."
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